For this project, you will write a Java program that allows the user to select an animal from a menu and then display information about the animal.
Create a new project in your IDE named AnimalInfo.
Create a class called AnimalInfo as the main class for the program.
Create a class called Animal with a virtual method displayInfo().
Create 3 classes inherited from Animal (one for each of your animals). Each of the inherited classes should override Animal.displayInfo() to display information about the animal. The information should just be a short description of the animal displayed to the screen.
In the AnimalInfo.main() method, display a menu allowing the user to choose 1 of 3 animals or quit the program. The menu should accept input from the user and take the appropriate action and then repeat until the user selects the option to quit. Hint: Simple menus are easiest to implement if the user selects a letter or number for each menu item.
When the user selects an animal, use the displayInfo() method of the appropriate class to display information about the selected animal.
Use comments throughout your code demonstrating your understanding of each statement of code.
Make sure the program runs correctly before submission.
Create a zip that includes your project folder and Word document, and upload it to the course portal.
Grading Criteria
Project and Main Class Creation
Create a new project in your IDE named AnimalInfo.
Create a class called AnimalInfo as the main class for the program.
20%
Inherited Classes
Create a class called Animal with a virtual method displayInfo().
Create 3 classes inherited from Animal (one for each of your animals).
Each of the inherited classes should override Animal.displayInfo() to display information about the animal.
The information should just be a short description of the animal displayed to the screen.
30%
Main Menu and Functionality
In the AnimalInfo.main() method, display a menu allowing the user to choose 1 of 3 animals or quit the program.
The menu should accept input from the user and take the appropriate action and then repeat until the user selects the option to quit.
When the user selects an animal, use the displayInfo() method of the appropriate class to display information about the selected animal.
30%
Source Code Mechanics
Code is well documented with comments demonstrating knowledge of each statement.
Code uses appropriate style and naming conventions.
Code is free of errors.
20%
For this project, you will write a Java program that allows the user to select an animal from a menu and then display information about the animal
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